As you may see in our British School Jakarta SEAMC logo above, this event is held during 2nd-4th of March, 2017. However, this post was made in May 2017. I know this is a very late post, but here I am!

SEAMC stands for South East Asia Mathematics Competition. For this year, our school is the host, and we have loads of students from different schools across south east Asia to come and participate. I don’t know who’s idea it was, but our Math teacher, Ms. Shah, informed our HL Math class and see if there will be any volunteers to help “entertain” these students for one night. Well, what I meant by “entertaining” really means that we play some games together and have fun, however, everyone knows these math-geeks students¬†will have more fun with some maths! ūüôā

Weeks before the actual event comes, our Math HL class had prepared a lot for this. All of the students from our Math HL class prepared most of the puzzles and quizzes; some other students who studies Computer Science also develop an application of our school map available for the students to download. I worked together with my friend, Aletta, to design the aesthetic of our school map. This map is displayed inside the app and may help visiting students during their visit to our school. Here is the screenshot of it!

    

Learning outcomes (Creativity):

  • Learning outcome #1: I identify strengths, I identify areas for growth
    • I would say I’m pretty experienced with photoshop, so that’s my strength when I’m doing this collaboration. However, this is my first time to import a PDF file on photoshop, and this is also my first time to do something related to floor plans in photoshop. I’ve learned that PDF files may be complicated when it is imported to photoshop, and I also gained experience to do floor plan related projects in photoshop.
  • Learning outcome #3: I plan and initiate
    • We as a whole class planned for this event so that the visiting students enjoyed their stay. We initiated together and develop quizzes, puzzles, as well as developing an app to aid them.
  • Learning outcome #5: I demonstrate collaborative skills, I recognise the benefits of collaboration
    • By working with a friend (and the whole class), I (we) are able to achieve our goal efficiently. Especially when Aletta and me split our responsibilities accordingly, we were able to finish the map on time and allow the computer science team to proceed with their part.

Like I said before, Ms. Shah needs volunteers. Who’s going to host the quizzes and puzzles? Someone needs to get out there and entertain the students in the hotel! Although not much are able to participate as a volunteer, there are 5 students: Jamie, Zelina, Eun Soo, Chloe, and myself who came to the hotel and keep the entertainment going. This means we are to stand on the stage and make sure that these students know what they’re doing.

The image above shows our first activity called the Soto Ayam (click on the link to find out what soto ayam actually is). Basically a group of people will have to count up to infinity, but with some rules:

  • Any number which contains 3, or is a multiple of 3; should be said “Soto” instead of the actual. So, it goes: 1, 2, Soto (3), 4, 5, Soto (6 is a multiple of 3!), 7, 8, Soto (9 is a multiple of 3!), and so on. However, this rule can be applied twice, so the number 33 should be said “Soto Soto” because it contains 3 and is a multiple of 3 as well.
  • The same exact rule of above applies to number 5 as well, and it is replaced by the word “Ayam”. So now, the count up should be: 1, 2, soto, 4, ayam, soto, 7, 8, soto, ayam, and so on. However, for example the number 35, should be said “Soto ayam ayam” because it contains both 3 and 5, and it is a multiple of 5 as well.

This activity is really funny because out of more than 200+ students participating, we eliminated players until it is down to only 4 students and they are invited to the stage to do the finals! We made the finals really challenging for them, (because they’re all good and we only want the greatest to win) and so we decided that the beginning of the count would start on 3061. Quite a large number isn’t it? It’s a really funny activity.

Next off, we continued the entertainment with 10 puzzle questions. Our class had prepared this in a presentation slide, and we only need to explain the rules and keep in track of the time (Yes, each question has time limit!). The puzzles are brilliant because even us, the organizers, might not be able to answer all puzzles! After the puzzle activity ended, the five of us are free to go, and we call it a night.

Learning outcome (Service):

  • Learning outcome #3: I plan and initiate
    • We as a whole class planned for this event so that the visiting students enjoyed their stay. We initiated together and develop quizzes, puzzles.
  • Learning outcome #4: I show commitment, I preserve
    • I committed to this event and make sure that I’ve done my part in order for this event to run smoothly.
  • Learning outcome #5: I demonstrate collaborative skills, I recognise the benefits of collaboration
    • By working together as a five, we are able to achieve our goal efficiently. Although there are some difficulties that we faced during this event such as making the rules on stage (woops), we still managed to work together and continue the activity.